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Japanese Forest

This is my first UE5 scene. All props in the scene (torii gate, rocks, steps, stone lanterns) were created by me. I modeled them in Maya, unwrapped UVs, sculpted high-poly versions in ZBrush, and textured them in Substance Painter, following the PBR workflow. I created the terrain in UE5 and used terrain material brushes to paint the ground textures. The plants and trees are sourced from Quixel Bridge and painted using foliage brushes in UE5. Additionally, I experimented with lighting atmospheres for both day and night scenes.

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