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Hotel

This is a small animated scene I created using Blender, depicting a vintage hotel submerged in floodwaters. Inspired by online tutorials, I made several modifications to suit my vision. All assets, including props, were crafted in Blender, while textures were created using Substance Painter. I utilized Blender's procedural tools to achieve realistic water surface effects and floating cloth dynamics.

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中间角_standardSurface1_BaseColor_Utility - sRGB - Texture.png
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